Multigrid inspired Eulerian hydraulic erosion
A downloadable project
Eulerian Multigrid-Inspired Hydraulic Erosion
An interactive WebGPU terrain erosion simulation that explores advanced computational approaches to realistic landscape generation.
The Challenge
Traditional hydraulic erosion simulations often struggle with GPU efficiency - my previous Lagrangian approach required expensive atomic operations that created bottlenecks. I wanted to explore whether multigrid-inspired techniques, combined with an Eulerian framework, could create more GPU-friendly erosion while maintaining physical accuracy.
Technical Details
Eulerian Water Balance: Instead of tracking individual water particles, the simulation maintains water mass conservation across a grid, eliminating the need for atomic operations and improving GPU performance.
Multigrid-Inspired Scaling: Multiple resolution levels (L1-L4) process erosion at different scales progressively, inspired by multigrid methods used in fluid dynamics and heat diffusion.
Isotropic Everywhere:
- Simplex noise for terrain generation (more directionally uniform than Perlin)
- FD8 multi-directional flow routing distributes water across all 8 neighbors instead of single-direction D8
- Bicubic interpolation for smoother, more isotropic grid transitions
- Scharr gradient operator for directionally consistent slope calculations
Published | 10 days ago |
Status | Prototype |
Category | Other |
Author | SapereAude1490 |
Tags | acerola, compute-shader, hydraulic-erosion, webgpu |
Download
Install instructions
To start it, use node.js and in the terminal run:
npm install npm run dev
You can also try it here: https://metarapi.github.io/multigrid-eulerian-erosion/
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